

Void Bastards is being released May 29 on Xbox One and Windows PC. And the next re-hydration is just a click away. My brand-new floating corpse is part of the matrix that makes these choices matter. When I spend credits to hack a turret, I know that I may stumble on a rare item cache where that money could’ve been better spent.Īnd yet I’m fine if these choices don’t quite pan out. When I decide to spend my last bit of food to heal myself up before a big fight, I know that I’m giving myself a new task: Find more food or else. The magic of Void Bastards is that, while it’s scary and dangerous and random, it’s also within my control. It all combines to feel like it’s a cohesive world, rather than jumping back and forth between two disparate art styles. While this may have been a development concession, the flat, hand-drawn art style of the enemies actually pairs perfectly with the game’s cutscenes, which use the same high-contrast, Spaceman Spiff-ish look. The enemies are actually presented as flat, 2D panels floating and shuffling through these space stations, like a twist on the flat enemies of the Doom era. Cel-shaded games had their heyday back in the early 2000s, but Void Bastards takes the look even further. This unexpected cast and world is brought to life through a comic book art style that’s wholly unique. Even the enemies take on the personalities you’d see waiting in line at an interstellar DMV, grumbling about the quality of the coffee as they fire laser beams in your direction.Īn explosion in Void Bastards Blue Manchu/Humble Bundle This sort of dry, Douglas Adams-esque wit permeates through Void Bastards.

Once accomplished, the AI informs me that 16 days have been knocked off my sentence for my heroism, which almost makes up for the additional days that have been added for forging an ID card. One of the earliest tasks is to forge an ID card so that I can activate the faster-than-light drive on my home ship. The purpose of all of this is to travel the galaxy collecting various doodads for the aforementioned posh AI. That’s a mistake that only happens once, granted, but the randomness of their movements and the lack of telegraphed danger can be a little hard to stomach if you’re happy with your current loadout. Landing on one yields instant death, unless you’ve stumbled across a torpedo in your journeys. Space whales (yep) float around to random space stations whenever you travel. There are a few times, though, when the game could be more explicit about certain scenarios. It’s a brilliant system that encourages cautiousness without feeling like a total kick in the face when things don’t go to plan. who also happened to be a smoker, causing me to inadvertently cough and reveal my position every few moments.Īnd sure, I lost most of my food and fuel, but the major discoveries I had made, such as unlocking advanced weapons and passive skills, remained with me. After my fifth death, I became a savvy turret hacker. I become that new prisoner, with different skills and weaknesses. Dying means that a brand-new prisoner body is “rehydrated” by a droll computer AI with a posh British accent. I’m often forced to make a tough choice, docking with a station filled with terrible variables because the alternative is to starve to death.ĭeath in Void Bastards isn’t something I strive for, but it also doesn’t mean I have to start from scratch, as in a typical roguelike. Each jump my ship makes uses up fuel and food, which I need to scavenge from cafeterias and engine bays on various stations. A star map between levels shows potential stations to travel to.

Blue Manchu/Humble Bundle via Polygonĭeciding where and when to dock is crucial in Void Bastards.
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These require some cleverness to overcome or use to their greatest advantage.Ī space station full of friends in Void Bastards. Unlike the set-in-stone levels of BioShock’s underwater metropolis, Void Bastards’ boundless variety of miniature space stations have their own layouts and unique variables. Void Bastards’ biggest asset is its randomness. The doodads you collect to enable your escape from the galaxy aren’t really the point, though, and just serve to keep things light and breezy, even while you’re starving to death. At one point you need to find a new HR computer because the last one exploded when you turned it on. Void Bastards is a first-person roguelike where you’re forced to explore dozens of randomly generated space stations in search of, well, mostly bullshit. If you want curated lists of our favorite media, check out What to Play and What to Watch. When we award the Polygon Recommends badge, it’s because we believe the recipient is uniquely thought-provoking, entertaining, inventive, or fun - and worth fitting into your schedule.
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